The Second World War in the Crimea is covered in Darkness & Dust and Unity of Command II:
It is the campaign for the South African Army’s Independence War (1960-1994). Unity of Command II tells the story of the Republic of South Africa’s struggle to liberate itself from the oppressive regime of apartheid. The game is set during 1960-1964, the height of the war, and covers events in all theatres of war including North Africa, Italy, Eastern Europe and Southeast Asia.
Unity of Command II has all the great features and abilities that fans of the first Unity of Command game have come to expect and appreciate, as well as featuring a number of changes and innovations, including:
• Built from the ground up using Unity 5 game engine, Unity of Command II is the first Unity game to support the creation of two-player online cooperative campaigns
• Improved AI and unit mechanics, as well as a range of new unit abilities
• An enhanced user interface that allows players to place units directly from an overview map, instead of the previous limitation of only being able to select units individually
• More detailed and varied maps to allow users to advance their war and achieve more realistic battles
• The ability to play with a friend through cloud play
Unity of Command II also introduces a number of new gameplay features that give players a greater level of control over the game. For example, players can now pause the game, pause the map, select options that influence gameplay like event modifiers and order of battle, control unit abilities and pause the player’s custom map for a more accurate recreation of historic or future battles.
Everything about this title from the campaign mode, co-op, multiplayer, and the new features on offer makes Unity of Command II an innovative title that delivers the ultimate WWII strategy experience with intuitive controls and a user interface that’s friendly to the player.
Visit www.unityofcommand.co.za to download the FREE Unity of Command 2 preview edition.
Unity of Command II:
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Unity of Command II is technically a massive simultaneous multiplayer game, but it has taken the best online networking features available and turned them into a controlled, cooperative experience. For those familiar with the original Unity of Command, the changes are refreshingly minor. The game looks and feels remarkably similar, with the same simple and attractive user interface which makes it easy to set up and play a game.
Chief among the game’s
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– Choose between the fun of Exploration and the challenge of combat
– Using a 4-lane shmup style gamplay, dodge attacks, stop enemies, warp, pause the game and more
– Learn to use the environment and your weapons to your advantage
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– More than 20 in-game characters with different skills
– More than 40 Steam trading cards, and the full Steam achievements system
– A growing list of Steam Community community activities
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Adventure, Exploration, Battle
3 game modes: Story, Deathmatch and Survival
Combat, Exploration, Puzzle
High stakes, four lane game play, where dodging, stopping and zoning are crucial to victory
Learn to use weapons, mines, crates, crates, warp gates and special powers to your advantage. Master your skills and claim victory!
More than 20 in-game characters with different skills.
Over 40 Steam trading cards, and the full Steam achievements system
A growing list of Steam Community activities
Credits:
– Artist – Kenji Horii (Dragon Quest, Earthbound, Ys, Nintendo, etc)
– Original creator of Gauntlet/Zap Zap
– Programming – Nobuyuki Okajima (Gauntlet/Zap Zap)
– Sounds – Yasuhiro Minami (Funimation, World of Warcraft, etc)
– Game Design – Rui Kamamura (Gauntlet/Zap Zap)
– Music – The Letter Five
– Game Design & Programming Assistant – Tihei Shinbou (Kikoukei)
– Programmer Assistant – Akihito Kataoka (ZAP)
You are sure to enjoy playing it.
A note on the Steam version:
This Steam version is in English and not yet in Japanese.
e-mail:[email protected]Fist of the North Star is an action-adventure fighting game.
Play as a martial arts master called Kenshiro, who kills his clone called “Raoh”.
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Tiny Epic Galaxies is a strategy game for 1-5 players ages 13 & up. Each player controls a home planet and a series of space ships within their personal galaxy. In Tiny Epic Galaxies, you start out with a single space ship and no planets. The galaxy is where your ship resides and the planets are where your influence is manifested. The game is played using 6-sided dice, each of which represents a different action: Movement, Colony Action, Harvest from Culture Planets, Harvest from Energy Planets, Improve an Economic Influence, Improve a Diplomatic Influence.
Upon starting out, you have no planets and no influence. As you play Tiny Epic Galaxies, you will be colonizing planets. You will have the opportunity to colonize other planets in an effort to both increase your influence and win points. Your galaxies will grow and your abilities will increase. As your galaxies grow, you will be able to research a range of technologies and gain access to more ships and more dice! As your galaxies grow, they will grow in size and you will be able to directly deploy ships to new locations.
By choosing not to colonize or harvest planets, and selecting not to spend resources or improve influence, you can decrease your costs and get lucky and win points. By engaging in the harvesting and development of planets, you will find yourself controlling a larger and larger galaxy, and potentially greater abilities!—————————-
About the designer:
Scott Almes (aka ScottishAl) has been working in the video game industry for most of his life, and has been in the space-sim game industry since the late 90’s. He has worked on such titles as Earthworm Jim, Alien Hominid, and Martians Need Feelin is kilt. ScottishAl writes and designs cards for Magic: The Gathering and runs a personal website.—————————-
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